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This is a cool / easy-to-understand example of the sort thing Seal lets you build.
Check out if you want to get started!

18.8. klo 08.48
First time using SEAL to create a fully on-chain Battleship game no backend, just end to end encryption and decryption.
I’m exploring whether I can create a shared session object that provides two allowList objects, letting each player handle their own encryption and decryption without revealing information to the other, and it works!!


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